import * as THREE from "three";
class Trace {
    createMark() {
        // 创建圆形几何体
        const radius = 0.3; // 圆的半径
        const segments = 32; // 圆的细分段数
        const circleGeometry = new THREE.CircleGeometry(radius, segments);

        // 创建材质
        const material = new THREE.MeshBasicMaterial({
            color: 0xff0000,
            side: THREE.DoubleSide,
        }); // 颜色为黄色，双面材质

        // 创建圆形网格
        var circleMesh = new THREE.Mesh(circleGeometry, material);
        circleMesh.rotation.x = Math.PI / 2;
        circleMesh.position.set(5, 1.3, 10);
        return circleMesh;

    }
}

export { Trace }